Match history
Akali champion portrait

Akali

Defeat

Ranked Solo/Duo · 201 days ago

26:27Live Riot data

3 / 10 / 3

K / D / A

25%

Kill participation

457.4

Damage / min

9,614g

363.5 gold / min

24

8 placed · 1 cleared

181

6.8 CS / min

Objective control

Blue side

2

Dragons

1

Baron

10

Towers

2

Inhibitors

0

Herald

Red side

1

Dragons

0

Baron

2

Towers

0

Inhibitors

0

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

10. minute · Mel-872 gold / -14 CS

Difference from the opponent Riot assigned to your role.

15. minute · Mel-1,892 gold / -25 CS

Difference from the opponent Riot assigned to your role.

20. minute · Mel-2,902 gold / -38 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: -1892 gold and -25 CS versus Mel.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

10 recorded deaths; first at 1:33.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

8 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,4044,8077,2119,6140:006:3613:1319:5026:27
Akali: 9,614

Events and purchases

Kill · Kayle → Yone
Kill · Mel → Akali
Kill · Yunara → Leona
Kill · Akali → Mel
Kill · Mel → Akali
Kill · Yuumi → Kai'Sa
Kill · Yunara → Leona
Kill · Vi → Yunara
Kill · Vi → Yone
Kill · Yunara → Leona
Kill · Kai'Sa → Yuumi
Kill · Vi → Yunara
Kill · Kindred → Kayle
Kill · Yunara → Leona
Kill · Yunara → Kai'Sa
Objective · Vi · Void Grub
Kill · Mel → Akali
Objective · Vi · Void Grub
Objective · Vi · Void Grub
Kill · Kayle → Yone
Kill · Vi → Kindred
Kill · Vi → Yuumi
Kill · Leona → Mel
Kill · Vi → Yunara
Objective · Vi · Infernal Dragon
Kill · Mel → Akali
Kill · Mel → Vi
Kill · Leona → Mel
Kill · Yunara → Kai'Sa
Building destroyed · Yunara · Outer turret
Kill · Kindred → Leona
Kill · Yunara → Vi
Kill · Akali → Yunara
Kill · Kindred → Kayle
Kill · Kai'Sa → Yunara
Kill · Kai'Sa → Yuumi
Building destroyed · Kayle · Outer turret
Kill · Mel → Akali
Kill · Kindred → Kayle
Kill · Vi → Mel
Kill · Kai'Sa → Yunara
Building destroyed · Akali · Outer turret
Kill · Kindred → Vi
Kill · Kai'Sa → Kindred
Kill · Yunara → Akali
Kill · Yunara → Kai'Sa
Kill · Yunara → Vi
Kill · Yunara → Leona
Building destroyed · Mel · Inner turret
Objective · Kindred · Hextech Dragon

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Victory
42 / 24 / 5566,520g · 108,171 damage
PlayerKDA · KPDamageGold · CSItems
Yone champion portrait

Self#Zeri

Yone · Top

0 / 5 / 8

19% KP

15,191

14% share

9,467g

215 CS · 8.1/m

Kindred champion portrait

Biazzin#br1

Kindred · Jungle

12 / 4 / 3

35.7% KP

18,800

17.4% share

13,485g

174 CS · 6.6/m

Mel champion portrait

Dr cj#kek

Mel · Mid

12 / 5 / 6

42.9% KP

28,743

26.6% share

13,928g

212 CS · 8/m

Yunara champion portrait

Netuno#1202

Yunara · ADC

17 / 7 / 8

59.5% KP

33,996

31.4% share

18,996g

255 CS · 9.6/m

Yuumi champion portrait

Yorozuya#Soul

Yuumi · Support

1 / 3 / 30

73.8% KP

11,441

10.6% share

10,644g

15 CS · 0.6/m

Red side

Defeat
24 / 42 / 2454,435g · 72,207 damage
PlayerKDA · KPDamageGold · CSItems
Kayle champion portrait

Shukrute#BR1

Kayle · Top

2 / 5 / 4

25% KP

19,712

27.3% share

10,454g

244 CS · 9.2/m

Vi champion portrait

rosa#yusi

Vi · Jungle

12 / 8 / 7

79.2% KP

22,899

31.7% share

15,138g

141 CS · 5.3/m

Akali champion portrait

Pilot#9920

Akali · Mid

3 / 10 / 3

25% KP

12,097

16.8% share

9,614g

181 CS · 6.8/m

Kai'Sa champion portrait

brx#333

Kai'Sa · ADC

5 / 8 / 3

33.3% KP

10,771

14.9% share

11,863g

211 CS · 8/m

Leona champion portrait

Leonidaas#BR10

Leona · Support

2 / 11 / 7

37.5% KP

6,728

9.3% share

7,366g

26 CS · 1/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.