Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 197 days ago
17 / 4 / 12
K / D / A
59.2%
Kill participation
1,318.3
Damage / min
17,669g
532.7 gold / min
38
8 placed · 7 cleared
251
7.6 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryseekíng#br1
Mordekaiser · Top
5 / 6 / 8
26.5% KP
11,048
8.8% share
12,438g
193 CS · 5.8/m
Sanzeni#Chief
Kayn · Jungle
19 / 9 / 5
49% KP
34,566
27.6% share
19,604g
242 CS · 7.3/m
Pilot#9920
Aurora · Mid
17 / 4 / 12
59.2% KP
43,724
34.9% share
17,669g
251 CS · 7.6/m
É o Kaka#2710
Kai'Sa · ADC
7 / 8 / 14
42.9% KP
24,236
19.4% share
15,273g
223 CS · 6.7/m
Pl Torvic#Drica
Rell · Support
1 / 7 / 34
71.4% KP
11,632
9.3% share
11,882g
27 CS · 0.8/m
Red side
Defeatjust the basic#DEUS
Jayce · Top
7 / 14 / 3
29.4% KP
29,074
22.8% share
14,328g
239 CS · 7.2/m
Gabs#Sono
Nunu & Willump · Jungle
3 / 11 / 13
47.1% KP
12,804
10% share
10,804g
173 CS · 5.2/m
ban zed#Slay水
Veigar · Mid
7 / 7 / 8
44.1% KP
26,641
20.9% share
14,448g
255 CS · 7.7/m
tutu#delas
Jhin · ADC
11 / 8 / 12
67.6% KP
36,139
28.3% share
17,148g
250 CS · 7.5/m
Sober by Lorde#br1
Hwei · Support
6 / 9 / 15
61.8% KP
23,001
18% share
11,362g
45 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
