Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 197 days ago
13 / 4 / 6
K / D / A
54.3%
Kill participation
1,263.6
Damage / min
14,955g
485.8 gold / min
27
12 placed · 1 cleared
253
8.2 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPilot#9920
Rumble · Top
13 / 4 / 6
54.3% KP
38,899
27.4% share
14,955g
253 CS · 8.2/m
paiN Levi#zin
Xin Zhao · Jungle
7 / 6 / 14
60% KP
30,279
21.4% share
13,130g
186 CS · 6/m
Lose In Peace#End
Cassiopeia · Mid
2 / 2 / 5
20% KP
17,377
12.3% share
11,312g
279 CS · 9.1/m
VKS BUERO#A LOT
Jinx · ADC
11 / 11 / 11
62.9% KP
43,421
30.6% share
16,111g
213 CS · 6.9/m
paiN Gatovisck#paiN
Lulu · Support
2 / 1 / 27
82.9% KP
11,737
8.3% share
10,432g
32 CS · 1/m
Red side
DefeatReach#SONA
Garen · Top
2 / 6 / 3
21.7% KP
15,054
12.9% share
10,067g
188 CS · 6.1/m
LEV Booki#DBECT
Zaahen · Jungle
8 / 9 / 9
73.9% KP
24,932
21.3% share
13,542g
183 CS · 5.9/m
Enga#PUNGA
Vel'Koz · Mid
6 / 4 / 6
52.2% KP
34,088
29.2% share
13,138g
228 CS · 7.4/m
LEV ceo#1010
Caitlyn · ADC
5 / 8 / 8
56.5% KP
31,452
26.9% share
13,897g
240 CS · 7.8/m
ban zed#Slay水
Bard · Support
2 / 8 / 12
60.9% KP
11,259
9.6% share
8,671g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
