Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 194 days ago
4 / 8 / 3
K / D / A
21.2%
Kill participation
956.1
Damage / min
13,779g
423.3 gold / min
28
9 placed · 3 cleared
247
7.6 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTinta Guache#Blood
Malphite · Top
1 / 3 / 10
33.3% KP
13,965
10.4% share
10,595g
191 CS · 5.9/m
YoungDisney#LOUD
Graves · Jungle
17 / 2 / 3
60.6% KP
43,413
32.2% share
21,440g
328 CS · 10.1/m
Pilot#9920
Yone · Mid
4 / 8 / 3
21.2% KP
31,121
23.1% share
13,779g
247 CS · 7.6/m
vanille noisette#ponkã
Anivia · ADC
9 / 4 / 14
69.7% KP
33,468
24.9% share
16,017g
221 CS · 6.8/m
Cross#BR62
Lux · Support
2 / 8 / 22
72.7% KP
12,652
9.4% share
10,192g
33 CS · 1/m
Red side
Defeatraven#BR10
Sion · Top
2 / 3 / 7
36% KP
20,577
16.1% share
11,841g
239 CS · 7.3/m
guma#zxc
Hecarim · Jungle
11 / 5 / 8
76% KP
35,191
27.5% share
14,715g
245 CS · 7.5/m
Barou Shoei#BR2
Orianna · Mid
2 / 6 / 10
48% KP
23,178
18.1% share
11,976g
264 CS · 8.1/m
Capoeira rei#2003
Varus · ADC
2 / 12 / 8
40% KP
22,683
17.7% share
12,293g
221 CS · 6.8/m
paiN Gatovisck#paiN
Mel · Support
8 / 7 / 6
56% KP
26,451
20.7% share
11,188g
83 CS · 2.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
