Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 184 days ago
4 / 7 / 8
K / D / A
36.4%
Kill participation
1,024.8
Damage / min
12,919g
465.3 gold / min
27
10 placed · 2 cleared
223
8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorywezy#Shen
Shen · Top
11 / 1 / 12
69.7% KP
19,515
17.7% share
13,886g
197 CS · 7.1/m
Wesdra #br1
Ekko · Jungle
11 / 3 / 8
57.6% KP
21,155
19.2% share
15,918g
231 CS · 8.3/m
Pilot#9920
Jayce · Mid
4 / 7 / 8
36.4% KP
28,455
25.8% share
12,919g
223 CS · 8/m
Kami#BR1
Hwei · ADC
3 / 8 / 16
57.6% KP
29,525
26.8% share
12,677g
220 CS · 7.9/m
vaiporc033#33GBJ
Senna · Support
4 / 4 / 12
48.5% KP
11,617
10.5% share
10,063g
37 CS · 1.3/m
Red side
DefeatPETRUS#OWO
Mordekaiser · Top
4 / 6 / 5
39.1% KP
21,832
25.3% share
10,461g
198 CS · 7.1/m
vini jr reformed#00000
Lee Sin · Jungle
4 / 6 / 8
52.2% KP
13,404
15.5% share
10,619g
186 CS · 6.7/m
Apolo#SWAIN
Swain · Mid
4 / 6 / 7
47.8% KP
17,010
19.7% share
11,236g
233 CS · 8.4/m
Juniper Lee#Juni
Jinx · ADC
7 / 8 / 3
43.5% KP
20,148
23.3% share
13,317g
211 CS · 7.6/m
Sparxie#vic
Sona · Support
4 / 7 / 12
69.6% KP
13,982
16.2% share
8,501g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
