Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 181 days ago
9 / 13 / 7
K / D / A
35.6%
Kill participation
1,198.7
Damage / min
17,816g
505.7 gold / min
23
7 placed · 6 cleared
276
7.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMolho Neles#Valor
Quinn · Top
14 / 13 / 12
38.2% KP
29,871
16.1% share
15,611g
205 CS · 5.8/m
Buenow#mama
Xin Zhao · Jungle
15 / 8 / 23
55.9% KP
43,027
23.2% share
19,264g
243 CS · 6.9/m
Rin#TCS
Twisted Fate · Mid
7 / 9 / 21
41.2% KP
35,704
19.3% share
16,132g
225 CS · 6.4/m
MALWARE#diogo
Twitch · ADC
29 / 10 / 8
54.4% KP
54,967
29.6% share
26,064g
244 CS · 6.9/m
oblivion#0013
Nami · Support
3 / 5 / 48
75% KP
21,821
11.8% share
13,938g
27 CS · 0.8/m
Red side
Defeatbillie noh 2#777
Irelia · Top
8 / 14 / 11
42.2% KP
38,659
20.5% share
16,445g
275 CS · 7.8/m
Last Continuum#Kyros
Ekko · Jungle
10 / 14 / 13
51.1% KP
42,036
22.3% share
16,584g
195 CS · 5.5/m
Pilot#9920
Jayce · Mid
9 / 13 / 7
35.6% KP
42,233
22.4% share
17,816g
276 CS · 7.8/m
孫悟空#Son59
Jhin · ADC
11 / 10 / 7
40% KP
31,973
16.9% share
17,699g
188 CS · 5.3/m
Manoew#BR2
Xerath · Support
7 / 17 / 13
44.4% KP
33,758
17.9% share
13,791g
46 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
