Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 177 days ago
9 / 4 / 14
K / D / A
48.9%
Kill participation
1,216.9
Damage / min
16,329g
505.8 gold / min
23
6 placed · 0 cleared
282
8.7 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJoneslolo#br1
Ahri · Top
10 / 9 / 8
38.3% KP
40,532
24.7% share
15,687g
225 CS · 7/m
Breper#Rengo
Rengar · Jungle
16 / 7 / 8
51.1% KP
40,712
24.8% share
17,655g
262 CS · 8.1/m
Pilot#9920
Yone · Mid
9 / 4 / 14
48.9% KP
39,287
23.9% share
16,329g
282 CS · 8.7/m
píntôcvbostamijo#peito
Ziggs · ADC
7 / 12 / 12
40.4% KP
32,673
19.9% share
15,495g
247 CS · 7.7/m
Shanks#Ghoul
Rakan · Support
5 / 9 / 17
46.8% KP
10,988
6.7% share
10,419g
23 CS · 0.7/m
Red side
VictoryAkiira#12345
Jax · Top
7 / 9 / 5
29.3% KP
29,000
19.8% share
13,884g
201 CS · 6.2/m
roleplay shaco#gpt
Shaco · Jungle
5 / 8 / 17
53.7% KP
28,754
19.6% share
13,025g
185 CS · 5.7/m
comereivosotoba#br1
Akali · Mid
12 / 13 / 7
46.3% KP
37,377
25.5% share
14,625g
183 CS · 5.7/m
firyan#16y
Aphelios · ADC
14 / 12 / 5
46.3% KP
37,715
25.7% share
19,987g
234 CS · 7.2/m
acaboupapel#banhe
Bard · Support
3 / 5 / 20
56.1% KP
13,685
9.3% share
10,606g
41 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
