Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 177 days ago
2 / 8 / 4
K / D / A
22.2%
Kill participation
544.3
Damage / min
8,996g
358.2 gold / min
24
9 placed · 0 cleared
175
7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPilot#9920
Rumble · Top
2 / 8 / 4
22.2% KP
13,671
15.7% share
8,996g
175 CS · 7/m
grass rat#2002
Master Yi · Jungle
16 / 5 / 8
88.9% KP
26,554
30.5% share
16,413g
186 CS · 7.4/m
Thats For u Mom#7843
Kai'Sa · Mid
3 / 5 / 4
25.9% KP
10,154
11.7% share
10,815g
228 CS · 9.1/m
ナルト#2500
Ashe · ADC
6 / 3 / 11
63% KP
26,345
30.3% share
14,363g
221 CS · 8.8/m
singuIarity#BR1
Seraphine · Support
0 / 5 / 21
77.8% KP
10,313
11.8% share
8,867g
31 CS · 1.2/m
Red side
DefeatHideous#Bia
Yasuo · Top
8 / 7 / 6
53.8% KP
19,667
29.8% share
10,404g
171 CS · 6.8/m
Amori de Flocos#MIAU
Ivern · Jungle
4 / 4 / 13
65.4% KP
12,115
18.4% share
10,231g
154 CS · 6.1/m
Lanya#lol1
Ahri · Mid
9 / 5 / 3
46.2% KP
17,445
26.5% share
11,905g
214 CS · 8.5/m
ADC Zairos#BR01
Senna · ADC
4 / 5 / 6
38.5% KP
11,178
17% share
9,904g
163 CS · 6.5/m
DJ TUNGSTENIO#928
Nami · Support
1 / 6 / 9
38.5% KP
5,533
8.4% share
6,358g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
