Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 174 days ago
10 / 1 / 6
K / D / A
53.3%
Kill participation
1,175.2
Damage / min
14,427g
541.4 gold / min
27
13 placed · 5 cleared
296
11.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPRIME INEFAVEL#AURA
Yasuo · Top
5 / 6 / 1
31.6% KP
17,255
24.9% share
10,706g
226 CS · 8.5/m
kzxz#11111
Lee Sin · Jungle
7 / 5 / 3
52.6% KP
16,292
23.5% share
10,213g
180 CS · 6.8/m
Trespontinhoss#br1
Viktor · Mid
0 / 8 / 1
5.3% KP
10,300
14.9% share
8,386g
215 CS · 8.1/m
neymar jr 2011#hexa
Aphelios · ADC
6 / 7 / 2
42.1% KP
14,796
21.4% share
12,378g
215 CS · 8.1/m
Manel1#br1
Karma · Support
1 / 4 / 9
52.6% KP
10,593
15.3% share
6,945g
21 CS · 0.8/m
Red side
VictoryA Dangerous Lyfe#ADL1
Jayce · Top
5 / 4 / 7
40% KP
24,831
24.7% share
11,758g
217 CS · 8.1/m
pharsyde#ana
Zed · Jungle
12 / 1 / 6
60% KP
25,147
25% share
15,629g
209 CS · 7.8/m
Pilot#9920
Syndra · Mid
10 / 1 / 6
53.3% KP
31,319
31.2% share
14,427g
296 CS · 11.1/m
teuzinBALA#BR01
Varus · ADC
3 / 7 / 5
26.7% KP
16,190
16.1% share
12,541g
243 CS · 9.1/m
FlerteFlamingson#Samba
Soraka · Support
0 / 7 / 7
23.3% KP
3,048
3% share
6,453g
23 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
