Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 172 days ago
19 / 4 / 9
K / D / A
63.6%
Kill participation
1,647.4
Damage / min
18,165g
634 gold / min
25
11 placed · 2 cleared
270
9.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFlapJacks#br1
Gragas · Top
5 / 8 / 6
40.7% KP
23,755
19.3% share
11,645g
191 CS · 6.7/m
ish qeriyooth#htn
Jayce · Jungle
12 / 9 / 4
59.3% KP
31,877
25.9% share
15,325g
200 CS · 7/m
SPH Cassianjo#MID
Brand · Mid
2 / 11 / 3
18.5% KP
24,634
20% share
8,762g
163 CS · 5.7/m
Darkopix#Darko
Ezreal · ADC
6 / 6 / 3
33.3% KP
25,471
20.7% share
11,704g
202 CS · 7.1/m
Radony#br1
Morgana · Support
2 / 10 / 12
51.9% KP
17,514
14.2% share
8,112g
31 CS · 1.1/m
Red side
VictoryiDusmy#br1
Fiora · Top
5 / 11 / 2
15.9% KP
24,653
19% share
11,532g
183 CS · 6.4/m
LLL Doncic#br1
Dr. Mundo · Jungle
7 / 4 / 13
45.5% KP
19,248
14.9% share
14,910g
253 CS · 8.8/m
Pilot#9920
Orianna · Mid
19 / 4 / 9
63.6% KP
47,199
36.4% share
18,165g
270 CS · 9.4/m
baba yaga#rick
Vayne · ADC
12 / 4 / 4
36.4% KP
29,655
22.9% share
14,672g
208 CS · 7.3/m
Yasaka Magatama#1533
Alistar · Support
1 / 4 / 19
45.5% KP
8,825
6.8% share
9,444g
52 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
