Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renekton
Defeat
Ranked Solo/Duo · 171 days ago
2 / 11 / 16
K / D / A
37.5%
Kill participation
805.4
Damage / min
14,481g
401.9 gold / min
44
17 placed · 4 cleared
251
7 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPilot#9920
Renekton · Top
2 / 11 / 16
37.5% KP
29,023
17.2% share
14,481g
251 CS · 7/m
low cortisol#otuka
Lee Sin · Jungle
8 / 15 / 11
39.6% KP
23,271
13.8% share
13,956g
177 CS · 4.9/m
its okay#true
Sylas · Mid
28 / 12 / 11
81.3% KP
69,779
41.3% share
23,937g
263 CS · 7.3/m
CASTGOD#br1
Ezreal · ADC
9 / 14 / 10
39.6% KP
35,976
21.3% share
16,088g
238 CS · 6.6/m
dead man#0604
Yuumi · Support
1 / 9 / 27
58.3% KP
10,987
6.5% share
11,541g
19 CS · 0.5/m
Red side
VictoryFortune#GodF
Aurora · Top
4 / 11 / 14
29.5% KP
28,646
12.8% share
13,134g
214 CS · 5.9/m
Arkanoidn#K2Est
Kayn · Jungle
14 / 9 / 21
57.4% KP
50,830
22.8% share
18,014g
242 CS · 6.7/m
IAssuo#smurf
Yasuo · Mid
18 / 15 / 10
45.9% KP
54,969
24.6% share
19,969g
276 CS · 7.7/m
udMUyOF6jsOPhnj0#br1
Karthus · ADC
14 / 8 / 17
50.8% KP
59,947
26.9% share
18,990g
268 CS · 7.4/m
Danasx#3008
Karma · Support
11 / 5 / 19
49.2% KP
28,866
12.9% share
14,297g
43 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
