Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 170 days ago
17 / 12 / 19
K / D / A
57.1%
Kill participation
2,006.9
Damage / min
18,422g
494.1 gold / min
31
10 placed · 3 cleared
226
6.1 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorylíviaIol#livia
K'Sante · Top
11 / 10 / 17
44.4% KP
50,994
19.2% share
15,484g
209 CS · 5.6/m
false ranker#Hwan
Jarvan IV · Jungle
7 / 12 / 30
58.7% KP
29,891
11.2% share
15,043g
163 CS · 4.4/m
Pilot#9920
Sylas · Mid
17 / 12 / 19
57.1% KP
74,823
28.2% share
18,422g
226 CS · 6.1/m
SAN Hunter#Gui
Kai'Sa · ADC
23 / 9 / 14
58.7% KP
64,608
24.3% share
22,812g
217 CS · 5.8/m
Celestial Being1#001
Neeko · Support
5 / 11 / 31
57.1% KP
45,387
17.1% share
13,496g
66 CS · 1.8/m
Red side
DefeatXande1#Xande
Shen · Top
4 / 8 / 23
50.9% KP
46,771
20.6% share
14,578g
223 CS · 6/m
last dance#εïз
Talon · Jungle
17 / 12 / 13
56.6% KP
59,951
26.4% share
20,422g
254 CS · 6.8/m
É o Andrézin#BR2
Lissandra · Mid
10 / 13 / 18
52.8% KP
45,660
20.1% share
15,133g
243 CS · 6.5/m
bin#JGD
Jhin · ADC
22 / 13 / 7
54.7% KP
58,500
25.7% share
22,377g
244 CS · 6.5/m
Mirai Trunks#EGOII
Alistar · Support
0 / 17 / 29
54.7% KP
16,600
7.3% share
10,518g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
