Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 169 days ago
7 / 5 / 10
K / D / A
30.9%
Kill participation
639.3
Damage / min
14,548g
453 gold / min
32
18 placed · 1 cleared
232
7.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat5BAG Ferro#5BAG
Ambessa · Top
7 / 11 / 11
50% KP
33,357
23.4% share
13,494g
188 CS · 5.9/m
Beneedito#br1
Ekko · Jungle
14 / 11 / 7
58.3% KP
25,868
18.1% share
16,841g
157 CS · 4.9/m
Odeio a UTFPR#br1
Viktor · Mid
10 / 11 / 12
61.1% KP
48,110
33.7% share
14,480g
197 CS · 6.1/m
Viniciusqg13#qg13
Sivir · ADC
3 / 13 / 18
58.3% KP
21,287
14.9% share
14,000g
218 CS · 6.8/m
Myrk#br7
Senna · Support
2 / 9 / 21
63.9% KP
13,932
9.8% share
10,221g
26 CS · 0.8/m
Red side
VictoryJ D#SEP
Talon · Top
18 / 8 / 6
43.6% KP
50,962
29.2% share
17,935g
238 CS · 7.4/m
Pilot#9920
Lee Sin · Jungle
7 / 5 / 10
30.9% KP
20,532
11.8% share
14,548g
232 CS · 7.2/m
Evangélic0#br1
Malzahar · Mid
11 / 8 / 6
30.9% KP
24,862
14.2% share
15,762g
256 CS · 8/m
kuroмi#εiз
Brand · ADC
18 / 9 / 16
61.8% KP
62,663
35.9% share
16,951g
172 CS · 5.4/m
pitico#nana
Nami · Support
1 / 6 / 33
61.8% KP
15,668
9% share
11,842g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
