Match history
Lee Sin champion portrait

Lee Sin

Victory

Ranked Solo/Duo · 168 days ago

16:13Live Riot data

10 / 1 / 4

K / D / A

50%

Kill participation

735.2

Damage / min

8,944g

551.5 gold / min

19

11 placed · 2 cleared

128

7.9 CS / min

Objective control

Blue side

2

Dragons

0

Baron

0

Towers

0

Inhibitors

0

Herald

Red side

0

Dragons

0

Baron

3

Towers

0

Inhibitors

1

Herald

MATCH STORY

When did the advantage change?

Riot match timeline. Gaps indicate unavailable data.

Highest champion damage on your team
10. minute · Jarvan IV+1,903 gold / +32 CS

Difference from the opponent Riot assigned to your role.

15. minute · Jarvan IV+3,770 gold / +44 CS

Difference from the opponent Riot assigned to your role.

Practice notes for your next game

At 15 minutes: +3770 gold and +44 CS versus Jarvan IV.

Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

1 recorded deaths; first at 6:13.

Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.

11 ward placements in the available timeline.

Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.

GoldExact values are available using the time control and list below.02,2364,4726,7088,9440:004:038:0612:1016:13
Lee Sin: 8,944

Events and purchases

Kill · Lee Sin → Jarvan IV
Kill · Vex → Mel
Kill · Mel → Vex
Kill · Xin Zhao → Rumble
Kill · Rumble → Xin Zhao
Kill · Vex → Jarvan IV
Kill · Lucian → Ashe
Kill · Lee Sin → Milio
Kill · Mel → Vex
Kill · Vex → Mel
Kill · Xin Zhao → Rumble
Kill · Vex → Mel
Kill · Vex → Jarvan IV
Kill · Jarvan IV → Lee Sin
Kill · Xin Zhao → Rumble
Objective · Jarvan IV · Hextech Dragon
Kill · Lucian → Ashe
Kill · Mel → Vex
Kill · Lee Sin → Mel
Kill · Lee Sin → Jarvan IV
Objective · Lee Sin · Void Grub
Kill · Vex → Mel
Objective · Lee Sin · Void Grub
Objective · Lee Sin · Void Grub
Kill · Ashe → Nami
Kill · Vex → Ashe
Kill · Lee Sin → Mel
Kill · Mel → Vex
Kill · Nami → Ashe
Kill · Lucian → Milio
Kill · Lee Sin → Jarvan IV
Kill · Mel → Vex
Objective · Jarvan IV · Cloud Dragon
Kill · Mel → Vex
Kill · Lucian → Ashe
Kill · Lee Sin → Milio
Kill · Lee Sin → Jarvan IV
Building destroyed · Lucian · Outer turret
Kill · Rumble → Xin Zhao
Kill · Mel → Lucian
Kill · Lee Sin → Milio
Kill · Lee Sin → Mel
Building destroyed · Xin Zhao · Outer turret
Kill · Mel → Xin Zhao
Building destroyed · Lucian · Outer turret
Kill · Lucian → Jarvan IV
Kill · Lucian → Mel
Objective · Lee Sin · Rift Herald
Kill · Xin Zhao → Rumble

Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.

Blue side

Defeat
12 / 28 / 428,046g · 43,826 damage
PlayerKDA · KPDamageGold · CSItems
Rumble champion portrait

calm down babys#br1

Rumble · Top

2 / 4 / 0

16.7% KP

12,266

28% share

5,942g

134 CS · 8.3/m

Jarvan IV champion portrait

txtãv#BR1

Jarvan IV · Jungle

1 / 7 / 2

25% KP

5,365

12.2% share

4,952g

75 CS · 4.6/m

Mel champion portrait

Balamo#Gamer

Mel · Mid

8 / 8 / 0

66.7% KP

16,044

36.6% share

7,837g

112 CS · 6.9/m

Ashe champion portrait

Maczins 맥진스#2104

Ashe · ADC

1 / 5 / 0

8.3% KP

7,254

16.6% share

5,536g

116 CS · 7.2/m

Milio champion portrait

keria gala#duro

Milio · Support

0 / 4 / 2

16.7% KP

2,897

6.6% share

3,779g

25 CS · 1.5/m

Red side

Victory
28 / 12 / 2236,222g · 49,250 damage
PlayerKDA · KPDamageGold · CSItems
Xin Zhao champion portrait

jpl#kayle

Xin Zhao · Top

4 / 3 / 1

17.9% KP

10,141

20.6% share

6,605g

114 CS · 7/m

Lee Sin champion portrait

Pilot#9920

Lee Sin · Jungle

10 / 1 / 4

50% KP

11,922

24.2% share

8,944g

128 CS · 7.9/m

Vex champion portrait

Zuruzin#SEQSO

Vex · Mid

7 / 6 / 2

32.1% KP

10,160

20.6% share

6,865g

104 CS · 6.4/m

Lucian champion portrait

Renz#PCC

Lucian · ADC

6 / 1 / 4

35.7% KP

11,641

23.6% share

8,305g

157 CS · 9.7/m

Nami champion portrait

Mai13th#BR1

Nami · Support

1 / 1 / 11

42.9% KP

5,386

10.9% share

5,503g

21 CS · 1.3/m

This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.

Victory — Exit music#9920 | MacroDiff