Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 168 days ago
13 / 7 / 15
K / D / A
54.9%
Kill participation
994.4
Damage / min
14,427g
521.5 gold / min
27
11 placed · 2 cleared
173
6.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryI will go up#BR1
Rumble · Top
12 / 8 / 3
29.4% KP
32,167
23.5% share
13,469g
210 CS · 7.6/m
Pilot#9920
Jarvan IV · Jungle
13 / 7 / 15
54.9% KP
27,511
20.1% share
14,427g
173 CS · 6.3/m
GING FREECSS#Minng
Yasuo · Mid
12 / 11 / 3
29.4% KP
33,057
24.1% share
13,624g
205 CS · 7.4/m
Jingle Bell#1998
Lucian · ADC
11 / 11 / 6
33.3% KP
31,090
22.7% share
14,103g
185 CS · 6.7/m
akemi#yoino
Nami · Support
3 / 1 / 25
54.9% KP
13,097
9.6% share
10,598g
44 CS · 1.6/m
Red side
Defeatlagosta#GUT
Pantheon · Top
2 / 12 / 11
34.2% KP
20,473
17.3% share
7,769g
116 CS · 4.2/m
resenha boa#negao
Shaco · Jungle
10 / 10 / 11
55.3% KP
24,274
20.5% share
13,336g
154 CS · 5.6/m
need her#BR1
Annie · Mid
7 / 11 / 12
50% KP
32,448
27.4% share
12,077g
176 CS · 6.4/m
dudu#skrr
Jhin · ADC
12 / 7 / 9
55.3% KP
26,980
22.8% share
16,168g
244 CS · 8.8/m
Fox McCloud#Star
Anivia · Support
7 / 11 / 12
50% KP
14,092
11.9% share
10,169g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
