Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Bard
Victory
Ranked Solo/Duo · 168 days ago
4 / 2 / 23
K / D / A
64.3%
Kill participation
518.4
Damage / min
11,396g
355.8 gold / min
104
39 placed · 9 cleared
44
1.4 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSabor Energetico#Calmo
Garen · Top
3 / 8 / 0
12.5% KP
17,777
14.2% share
12,455g
258 CS · 8.1/m
Monster#NWA
Ambessa · Jungle
5 / 8 / 4
37.5% KP
17,040
13.6% share
13,482g
210 CS · 6.6/m
Ceu#BR112
Katarina · Mid
10 / 11 / 3
54.2% KP
37,348
29.8% share
14,746g
207 CS · 6.5/m
frosch#ddzn
Senna · ADC
2 / 7 / 11
54.2% KP
28,532
22.8% share
12,676g
189 CS · 5.9/m
Ryu the Runner#BR016
Anivia · Support
4 / 8 / 10
58.3% KP
24,542
19.6% share
10,192g
72 CS · 2.2/m
Red side
VictoryKommander#UERN
Smolder · Top
5 / 3 / 8
31% KP
32,588
21.4% share
15,044g
316 CS · 9.9/m
CELEBROO1#BR1
Graves · Jungle
18 / 6 / 9
64.3% KP
30,313
19.9% share
18,515g
221 CS · 6.9/m
mortematadora007#br1
Sylas · Mid
7 / 7 / 14
50% KP
29,595
19.4% share
13,295g
194 CS · 6.1/m
Okabe#lis
Karthus · ADC
8 / 6 / 14
52.4% KP
43,216
28.4% share
14,873g
211 CS · 6.6/m
Pilot#9920
Bard · Support
4 / 2 / 23
64.3% KP
16,606
10.9% share
11,396g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
