Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 167 days ago
15 / 5 / 12
K / D / A
60%
Kill participation
1,050.3
Damage / min
19,503g
569.2 gold / min
30
6 placed · 3 cleared
277
8.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThe Cosmico#BRABO
Gangplank · Top
17 / 7 / 9
65% KP
71,979
42.2% share
21,065g
292 CS · 8.5/m
voice in my head#MG1
Nocturne · Jungle
4 / 11 / 8
30% KP
14,544
8.5% share
12,102g
194 CS · 5.7/m
iBlair#BR0
Naafiri · Mid
8 / 9 / 9
42.5% KP
29,825
17.5% share
13,191g
217 CS · 6.3/m
Viunie#br1
Vel'Koz · ADC
11 / 9 / 14
62.5% KP
46,618
27.3% share
17,490g
263 CS · 7.7/m
Nekior23#br1
Rakan · Support
0 / 9 / 26
65% KP
7,538
4.4% share
10,087g
33 CS · 1/m
Red side
VictoryNizude#br1
Cho'Gath · Top
2 / 10 / 5
15.6% KP
18,084
12.2% share
11,461g
232 CS · 6.8/m
Pilot#9920
Jarvan IV · Jungle
15 / 5 / 12
60% KP
35,991
24.2% share
19,503g
277 CS · 8.1/m
lorem ipsum#lunar
Diana · Mid
11 / 11 / 6
37.8% KP
27,896
18.8% share
14,723g
193 CS · 5.6/m
unown#001
Yunara · ADC
16 / 7 / 14
66.7% KP
60,360
40.6% share
22,995g
297 CS · 8.7/m
CARLÃO DA PRAIA#013
Karma · Support
1 / 7 / 24
55.6% KP
6,203
4.2% share
11,264g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
