Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 162 days ago
15 / 9 / 15
K / D / A
76.9%
Kill participation
1,167.7
Damage / min
18,323g
586.6 gold / min
31
4 placed · 5 cleared
205
6.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMrBola23#Ayres
Smolder · Top
6 / 7 / 10
41% KP
30,045
21.1% share
14,048g
300 CS · 9.6/m
Pilot#9920
Jarvan IV · Jungle
15 / 9 / 15
76.9% KP
36,471
25.6% share
18,323g
205 CS · 6.6/m
Zane#BR3
Zed · Mid
6 / 9 / 9
38.5% KP
23,168
16.3% share
11,621g
173 CS · 5.5/m
Gotardo#1000
Lucian · ADC
10 / 7 / 9
48.7% KP
36,309
25.5% share
17,419g
275 CS · 8.8/m
Freedon#br1
Nami · Support
2 / 7 / 26
71.8% KP
16,534
11.6% share
10,232g
15 CS · 0.5/m
Red side
DefeatONE TRUE KING#shin
Yone · Top
6 / 12 / 3
23.1% KP
25,197
20.4% share
13,429g
250 CS · 8/m
Akashy#Rei
Shaco · Jungle
8 / 7 / 7
38.5% KP
21,125
17.1% share
12,976g
208 CS · 6.7/m
MLMDSPNDIMTOIDMN#IDMQV
Aatrox · Mid
17 / 5 / 4
53.8% KP
33,641
27.2% share
17,547g
223 CS · 7.1/m
Olaf Terra Plana#Plana
Kog'Maw · ADC
7 / 9 / 8
38.5% KP
36,938
29.8% share
15,603g
249 CS · 8/m
Zeus#BR9
Milio · Support
1 / 6 / 19
51.3% KP
6,893
5.6% share
10,098g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
