Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 162 days ago
11 / 8 / 17
K / D / A
71.8%
Kill participation
1,383.7
Damage / min
17,755g
438.2 gold / min
68
32 placed · 4 cleared
241
5.9 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDRAVEN ESTUDADOR#2AXES
Swain · Top
3 / 9 / 15
48.6% KP
40,956
20.4% share
14,738g
270 CS · 6.7/m
Fleschzera#777
Nocturne · Jungle
5 / 8 / 10
40.5% KP
27,633
13.8% share
16,025g
259 CS · 6.4/m
curto softgirls#sm1
Ekko · Mid
14 / 8 / 9
62.2% KP
51,137
25.5% share
18,268g
255 CS · 6.3/m
senhor armani#0202
Jhin · ADC
14 / 4 / 13
73% KP
74,570
37.1% share
23,859g
348 CS · 8.6/m
Ressonance#echo
Zilean · Support
1 / 10 / 19
54.1% KP
6,618
3.3% share
11,316g
31 CS · 0.8/m
Red side
DefeatSX2 BJORNIRONSID#SX2
Renekton · Top
6 / 10 / 10
41% KP
40,840
19.4% share
15,668g
241 CS · 5.9/m
Pilot#9920
Lee Sin · Jungle
11 / 8 / 17
71.8% KP
56,064
26.7% share
17,755g
241 CS · 5.9/m
Silfo#magus
Syndra · Mid
6 / 4 / 10
41% KP
40,693
19.3% share
17,254g
304 CS · 7.5/m
TopOuSutiã#TOS
Caitlyn · ADC
14 / 9 / 8
56.4% KP
62,312
29.6% share
19,523g
302 CS · 7.5/m
Thorin#KND
Milio · Support
2 / 6 / 24
66.7% KP
10,462
5% share
11,766g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
