Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 157 days ago
9 / 3 / 20
K / D / A
78.4%
Kill participation
912.8
Damage / min
20,518g
513.2 gold / min
49
7 placed · 11 cleared
322
8.1 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNow We Are Free#decim
Heimerdinger · Top
6 / 5 / 5
28.9% KP
49,145
25.9% share
15,978g
313 CS · 7.8/m
Pae#0123
Wukong · Jungle
10 / 7 / 7
44.7% KP
35,404
18.6% share
16,344g
229 CS · 5.7/m
IANZERA SL#BR1
Fizz · Mid
14 / 10 / 2
42.1% KP
50,587
26.6% share
16,962g
241 CS · 6/m
WILLGODLIKEMODE#할 것이
Lucian · ADC
6 / 10 / 9
39.5% KP
45,431
23.9% share
17,059g
284 CS · 7.1/m
Nayuri#linda
Milio · Support
2 / 5 / 26
73.7% KP
9,466
5% share
12,251g
42 CS · 1.1/m
Red side
VictoryNobodyesDoor#Porta
Yone · Top
8 / 4 / 9
45.9% KP
38,365
22% share
19,027g
325 CS · 8.1/m
Pilot#9920
Jarvan IV · Jungle
9 / 3 / 20
78.4% KP
36,497
20.9% share
20,518g
322 CS · 8.1/m
Nameless#BR10
Vladimir · Mid
7 / 7 / 7
37.8% KP
43,840
25.1% share
18,403g
302 CS · 7.6/m
GFPx#208
Kai'Sa · ADC
11 / 11 / 11
59.5% KP
41,771
24% share
19,274g
252 CS · 6.3/m
OVL FerN#2006
Pyke · Support
2 / 13 / 14
43.2% KP
13,906
8% share
11,889g
38 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
