Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 156 days ago
3 / 6 / 18
K / D / A
80.8%
Kill participation
697.4
Damage / min
11,205g
398 gold / min
36
5 placed · 7 cleared
171
6.1 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryALOPRASPRIMEMODE#GOAT
Zaahen · Top
9 / 4 / 10
59.4% KP
31,360
28.8% share
13,115g
189 CS · 6.7/m
MONTAGEM XONADA#Funk
Lee Sin · Jungle
8 / 6 / 16
75% KP
20,510
18.8% share
13,238g
196 CS · 7/m
Kimtomo#br1
Anivia · Mid
4 / 3 / 11
46.9% KP
21,496
19.7% share
11,780g
213 CS · 7.6/m
yi zaha#evil
Draven · ADC
9 / 6 / 8
53.1% KP
28,901
26.5% share
16,236g
222 CS · 7.9/m
how i used to be#ist
Alistar · Support
2 / 7 / 17
59.4% KP
6,698
6.1% share
8,497g
19 CS · 0.7/m
Red side
DefeatZé neto Haridade#ppk
Gangplank · Top
6 / 8 / 12
69.2% KP
35,073
29.1% share
11,647g
203 CS · 7.2/m
Pilot#9920
Jarvan IV · Jungle
3 / 6 / 18
80.8% KP
19,631
16.3% share
11,205g
171 CS · 6.1/m
wilian bosta#br1
Yasuo · Mid
9 / 7 / 9
69.2% KP
33,111
27.5% share
14,342g
211 CS · 7.5/m
caos trap#bdsm
Lucian · ADC
6 / 5 / 7
50% KP
18,771
15.6% share
11,405g
207 CS · 7.4/m
gardevoir#willo
Sona · Support
2 / 6 / 17
73.1% KP
13,824
11.5% share
7,989g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
