Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 156 days ago
16 / 5 / 16
K / D / A
76.2%
Kill participation
1,136.4
Damage / min
16,679g
546 gold / min
56
11 placed · 11 cleared
227
7.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeathtareX tpircS#br1
Sion · Top
8 / 4 / 10
62.1% KP
32,913
27.1% share
15,373g
205 CS · 6.7/m
Branca Retinta#0000
Shyvana · Jungle
7 / 16 / 5
41.4% KP
27,001
22.2% share
11,289g
167 CS · 5.5/m
0123456789100#br1
Veigar · Mid
9 / 4 / 4
44.8% KP
29,379
24.2% share
14,709g
268 CS · 8.8/m
babytim#capa
Jhin · ADC
5 / 10 / 9
48.3% KP
24,950
20.5% share
12,754g
203 CS · 6.6/m
Zate zate zate#BR2
Rell · Support
0 / 8 / 13
44.8% KP
7,303
6% share
7,367g
29 CS · 0.9/m
Red side
VictoryCientista Doido#louco
Volibear · Top
7 / 10 / 1
19% KP
28,937
19.2% share
14,919g
301 CS · 9.9/m
Pilot#9920
Jarvan IV · Jungle
16 / 5 / 16
76.2% KP
34,717
23% share
16,679g
227 CS · 7.4/m
Azula#MWS
Zyra · Mid
8 / 3 / 12
47.6% KP
33,252
22% share
14,193g
230 CS · 7.5/m
Carryys2#최기명
Ezreal · ADC
5 / 3 / 17
52.4% KP
40,803
27% share
14,592g
257 CS · 8.4/m
Blue#KRSN
Poppy · Support
6 / 8 / 11
40.5% KP
13,194
8.7% share
9,608g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
