Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 154 days ago
6 / 10 / 17
K / D / A
71.9%
Kill participation
657
Damage / min
12,135g
402.9 gold / min
34
8 placed · 7 cleared
183
6.1 CS / min
Objective control
4
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDOGA AK TROVÃO#SHOW
Darius · Top
9 / 9 / 7
33.3% KP
26,076
18.8% share
12,929g
200 CS · 6.6/m
better jg wins#goat
Lee Sin · Jungle
12 / 5 / 9
43.8% KP
25,839
18.6% share
14,648g
231 CS · 7.7/m
Ti Ti Ti Ti Ti#SEXY
Twitch · Mid
15 / 6 / 10
52.1% KP
40,491
29.2% share
14,147g
162 CS · 5.4/m
Ninja28#thrsh
Jhin · ADC
11 / 4 / 14
52.1% KP
29,740
21.4% share
15,862g
226 CS · 7.5/m
Thanagar#BR1
Bard · Support
1 / 8 / 21
45.8% KP
16,615
12% share
10,253g
40 CS · 1.3/m
Red side
DefeatLash Bot#br1
Tryndamere · Top
7 / 9 / 6
40.6% KP
18,916
15.6% share
11,568g
200 CS · 6.6/m
Pilot#9920
Jarvan IV · Jungle
6 / 10 / 17
71.9% KP
19,787
16.3% share
12,135g
183 CS · 6.1/m
guiven#Ooooh
Syndra · Mid
10 / 8 / 11
65.6% KP
43,641
36.1% share
13,155g
198 CS · 6.6/m
MALPHITE CRÍTICO#STLS
Ezreal · ADC
8 / 12 / 11
59.4% KP
30,244
25% share
14,260g
189 CS · 6.3/m
only 1#555
Sona · Support
1 / 9 / 22
71.9% KP
8,461
7% share
8,531g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
