Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 154 days ago
15 / 3 / 10
K / D / A
61%
Kill participation
1,213.9
Damage / min
16,628g
642.8 gold / min
34
16 placed · 3 cleared
205
7.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathero kenzan#111
Rumble · Top
4 / 7 / 1
20.8% KP
24,086
21.5% share
9,199g
141 CS · 5.5/m
curva normal#aura
Naafiri · Jungle
7 / 10 / 5
50% KP
22,112
19.7% share
10,731g
156 CS · 6/m
rosemary#shift
Qiyana · Mid
6 / 10 / 3
37.5% KP
19,805
17.6% share
9,534g
143 CS · 5.5/m
swordsman king#br1
Miss Fortune · ADC
5 / 8 / 6
45.8% KP
19,513
17.4% share
12,002g
202 CS · 7.8/m
Neko Lulu#br1
Zoe · Support
2 / 6 / 15
70.8% KP
26,717
23.8% share
8,396g
44 CS · 1.7/m
Red side
VictoryImenso#Ajuda
K'Sante · Top
9 / 1 / 9
43.9% KP
24,328
24.1% share
12,595g
200 CS · 7.7/m
Pilot#9920
Lee Sin · Jungle
15 / 3 / 10
61% KP
31,400
31.1% share
16,628g
205 CS · 7.9/m
Reason Living#lol1
Mel · Mid
8 / 6 / 8
39% KP
15,276
15.1% share
12,167g
203 CS · 7.8/m
Hideous#Bia
Veigar · ADC
8 / 8 / 12
48.8% KP
25,195
24.9% share
12,926g
194 CS · 7.5/m
PIMPOSO#vayne
Alistar · Support
1 / 6 / 13
34.1% KP
4,790
4.7% share
7,349g
20 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
