Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 154 days ago
9 / 6 / 1
K / D / A
83.3%
Kill participation
785.1
Damage / min
10,561g
492.7 gold / min
29
17 placed · 5 cleared
154
7.2 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory鄧小平#总设计师
Singed · Top
6 / 3 / 7
46.4% KP
9,746
13.8% share
8,911g
155 CS · 7.2/m
Expedition Zero#NOOB
Xin Zhao · Jungle
10 / 0 / 7
60.7% KP
18,283
26% share
11,272g
178 CS · 8.3/m
Dioge#2002
Ryze · Mid
9 / 4 / 10
67.9% KP
24,741
35.1% share
10,847g
194 CS · 9.1/m
BIG STEPPA#foo
Caitlyn · ADC
3 / 4 / 2
17.9% KP
15,236
21.6% share
10,210g
188 CS · 8.8/m
mwa#love
Milio · Support
0 / 1 / 15
53.6% KP
2,429
3.4% share
6,160g
24 CS · 1.1/m
Red side
DefeatCut Stack#1234
Graves · Top
1 / 5 / 3
33.3% KP
9,974
17.9% share
7,095g
164 CS · 7.7/m
Pilot#9920
Lee Sin · Jungle
9 / 6 / 1
83.3% KP
16,827
30.2% share
10,561g
154 CS · 7.2/m
shin hati#333
Smolder · Mid
0 / 7 / 3
25% KP
12,214
21.9% share
6,102g
133 CS · 6.2/m
zep ta bravo#BR1
Mel · ADC
1 / 5 / 5
50% KP
12,908
23.1% share
7,981g
170 CS · 7.9/m
GNK#1849
Blitzcrank · Support
1 / 5 / 5
50% KP
3,838
6.9% share
5,345g
17 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
