Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 152 days ago
11 / 8 / 7
K / D / A
62.1%
Kill participation
809.1
Damage / min
14,769g
422.4 gold / min
53
21 placed · 5 cleared
225
6.4 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaorizinha#only
Singed · Top
2 / 5 / 13
33.3% KP
20,399
11.4% share
14,118g
254 CS · 7.3/m
cemetery drive#011
Talon · Jungle
3 / 8 / 9
26.7% KP
25,560
14.3% share
14,813g
212 CS · 6.1/m
squirtle#água1
Twisted Fate · Mid
9 / 0 / 17
57.8% KP
37,563
21% share
19,050g
285 CS · 8.2/m
nothing matters#2701
Smolder · ADC
28 / 6 / 9
82.2% KP
84,634
47.2% share
25,431g
321 CS · 9.2/m
Asgarion#777
Galio · Support
3 / 10 / 29
71.1% KP
11,121
6.2% share
11,730g
36 CS · 1/m
Red side
Defeatim not abel#BR1
Ambessa · Top
1 / 6 / 5
20.7% KP
19,563
14.1% share
13,433g
281 CS · 8/m
Pilot#9920
Lee Sin · Jungle
11 / 8 / 7
62.1% KP
28,293
20.3% share
14,769g
225 CS · 6.4/m
I DONT CARE#KOS
Aatrox · Mid
4 / 5 / 4
27.6% KP
34,270
24.6% share
15,258g
314 CS · 9/m
Inferno Coral#TOIC
Aurelion Sol · ADC
11 / 15 / 8
65.5% KP
43,397
31.2% share
16,762g
238 CS · 6.8/m
Abbud#Delas
Thresh · Support
2 / 11 / 19
72.4% KP
13,557
9.7% share
9,970g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
