Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 151 days ago
14 / 7 / 15
K / D / A
69%
Kill participation
1,028.8
Damage / min
16,057g
536.4 gold / min
49
24 placed · 2 cleared
196
6.5 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryparansaek#zzz
Rumble · Top
9 / 6 / 14
54.8% KP
36,152
28.1% share
13,709g
208 CS · 6.9/m
Pilot#9920
Lee Sin · Jungle
14 / 7 / 15
69% KP
30,795
24% share
16,057g
196 CS · 6.5/m
14 confirma#vot14
Mel · Mid
10 / 6 / 5
35.7% KP
28,263
22% share
13,589g
235 CS · 7.9/m
Escalibur#9874
Jinx · ADC
9 / 9 / 8
40.5% KP
25,470
19.8% share
14,856g
214 CS · 7.1/m
Duchess#null
Soraka · Support
0 / 7 / 24
57.1% KP
7,850
6.1% share
9,295g
29 CS · 1/m
Red side
Defeatakwknight#wauke
Olaf · Top
4 / 10 / 5
25.7% KP
20,324
18.5% share
12,941g
236 CS · 7.9/m
AzPesadelo#Azes
Nocturne · Jungle
11 / 9 / 8
54.3% KP
27,242
24.7% share
14,062g
184 CS · 6.1/m
Só Quero Um Duo#BR1
Twisted Fate · Mid
9 / 5 / 18
77.1% KP
24,425
22.2% share
15,501g
243 CS · 8.1/m
Fake Ranker#Faith
Smolder · ADC
7 / 7 / 13
57.1% KP
25,750
23.4% share
14,098g
243 CS · 8.1/m
Quybaratto#BR1
Thresh · Support
4 / 11 / 20
68.6% KP
12,381
11.2% share
9,831g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
