Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 144 days ago
3 / 11 / 16
K / D / A
55.9%
Kill participation
532.4
Damage / min
9,531g
321.1 gold / min
88
28 placed · 9 cleared
41
1.4 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCeu#BR112
Katarina · Top
14 / 5 / 10
54.5% KP
43,889
28.5% share
16,024g
220 CS · 7.4/m
Vinícius Soares#IPB
Udyr · Jungle
9 / 5 / 10
43.2% KP
29,172
18.9% share
15,881g
250 CS · 8.4/m
Flamenguista51#PNG
Smolder · Mid
4 / 8 / 6
22.7% KP
25,324
16.4% share
12,947g
226 CS · 7.6/m
titica de goblin#fezes
Karthus · ADC
11 / 10 / 16
61.4% KP
45,038
29.2% share
15,310g
227 CS · 7.6/m
sant#0803
Alistar · Support
6 / 7 / 24
68.2% KP
10,743
7% share
11,121g
25 CS · 0.8/m
Red side
DefeatreKK1#2002
Sion · Top
8 / 7 / 4
35.3% KP
25,237
21% share
13,307g
227 CS · 7.6/m
brunindev#TMG
Kindred · Jungle
3 / 12 / 11
41.2% KP
23,842
19.8% share
10,090g
157 CS · 5.3/m
Deus da Pamonha#br1
Cho'Gath · Mid
10 / 4 / 3
38.2% KP
23,894
19.9% share
14,398g
239 CS · 8.1/m
kiyosumi#nwjs
Kai'Sa · ADC
10 / 10 / 7
50% KP
31,587
26.2% share
13,516g
187 CS · 6.3/m
Pilot#9920
Karma · Support
3 / 11 / 16
55.9% KP
15,804
13.1% share
9,531g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
