Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 141 days ago
13 / 4 / 12
K / D / A
55.6%
Kill participation
1,324.2
Damage / min
12,752g
467.7 gold / min
22
8 placed · 2 cleared
199
7.3 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryZerdin#001
Jax · Top
4 / 9 / 7
24.4% KP
15,686
14.3% share
10,390g
155 CS · 5.7/m
BLG Black#HOF
Ivern · Jungle
0 / 4 / 26
57.8% KP
8,513
7.8% share
10,208g
118 CS · 4.3/m
Pilot#9920
Annie · Mid
13 / 4 / 12
55.6% KP
36,107
32.9% share
12,752g
199 CS · 7.3/m
L7 MALVADEZA#L77
Twitch · ADC
23 / 4 / 5
62.2% KP
37,769
34.4% share
19,674g
208 CS · 7.6/m
SX2 BJORNIRONSID#SX2
Blitzcrank · Support
5 / 2 / 24
64.4% KP
11,615
10.6% share
10,544g
33 CS · 1.2/m
Red side
DefeatLobo#zed
Lee Sin · Top
12 / 10 / 3
65.2% KP
25,224
35.6% share
11,172g
141 CS · 5.2/m
Davas#AAA
Master Yi · Jungle
8 / 8 / 4
52.2% KP
13,044
18.4% share
14,580g
203 CS · 7.4/m
teteuzzin#br1
Anivia · Mid
1 / 5 / 5
26.1% KP
14,410
20.3% share
8,903g
212 CS · 7.8/m
Ttvninynxx#dani
Jinx · ADC
1 / 14 / 5
26.1% KP
11,167
15.7% share
10,692g
176 CS · 6.5/m
konseki#knsk
Rell · Support
1 / 8 / 10
47.8% KP
7,096
10% share
7,022g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
