Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 140 days ago
9 / 10 / 26
K / D / A
63.6%
Kill participation
1,332.5
Damage / min
13,754g
400 gold / min
27
9 placed · 4 cleared
162
4.7 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLusqueta#루스케타
Gnar · Top
6 / 9 / 15
38.2% KP
33,937
15.2% share
12,804g
190 CS · 5.5/m
Sinatra#omw
Graves · Jungle
23 / 10 / 12
63.6% KP
65,229
29.1% share
23,286g
281 CS · 8.2/m
Pilot#9920
Annie · Mid
9 / 10 / 26
63.6% KP
45,815
20.5% share
13,754g
162 CS · 4.7/m
falling cold#55555
Ashe · ADC
12 / 9 / 15
49.1% KP
51,802
23.1% share
19,271g
259 CS · 7.5/m
SMOOTH CRIMlNAL#HEHE
Zilean · Support
5 / 11 / 32
67.3% KP
27,055
12.1% share
12,047g
46 CS · 1.3/m
Red side
Defeatcarros tunados#bucet
Sion · Top
6 / 9 / 15
42.9% KP
35,191
21.8% share
13,849g
237 CS · 6.9/m
brunindev#TMG
Kindred · Jungle
14 / 13 / 16
61.2% KP
34,924
21.7% share
16,542g
180 CS · 5.2/m
Kutcha#BR1
Ekko · Mid
11 / 10 / 13
49% KP
32,784
20.3% share
14,815g
181 CS · 5.3/m
Purple#BR5
Mel · ADC
16 / 8 / 8
49% KP
46,674
29% share
19,954g
262 CS · 7.6/m
nato#OCT
Nautilus · Support
2 / 15 / 27
59.2% KP
11,576
7.2% share
10,717g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
