Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Caitlyn
Victory
Ranked Solo/Duo · 139 days ago
6 / 14 / 10
K / D / A
31.4%
Kill participation
725
Damage / min
14,527g
435.2 gold / min
22
9 placed · 4 cleared
232
6.9 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDaggerkill#Nasus
Nasus · Top
6 / 6 / 7
25.5% KP
20,954
13.3% share
14,798g
238 CS · 7.1/m
titanzeraaa#r10
Naafiri · Jungle
19 / 13 / 10
56.9% KP
42,067
26.8% share
20,101g
210 CS · 6.3/m
Trespontinhoss#br1
Viktor · Mid
14 / 9 / 20
66.7% KP
42,645
27.1% share
17,733g
192 CS · 5.8/m
Pilot#9920
Caitlyn · ADC
6 / 14 / 10
31.4% KP
24,203
15.4% share
14,527g
232 CS · 6.9/m
K1NGSLAYER#2020
Poppy · Support
6 / 16 / 16
43.1% KP
27,383
17.4% share
11,334g
20 CS · 0.6/m
Red side
Defeathero kenzan#111
Zeri · Top
11 / 10 / 10
36.2% KP
41,521
25% share
16,104g
261 CS · 7.8/m
Studart#Selva
Rek'Sai · Jungle
7 / 13 / 12
32.8% KP
22,815
13.7% share
12,670g
169 CS · 5.1/m
Victor Viktor#222
Syndra · Mid
12 / 10 / 7
32.8% KP
35,576
21.4% share
15,328g
200 CS · 6/m
miss u everyday#1807
Lucian · ADC
19 / 12 / 12
53.4% KP
49,014
29.5% share
19,092g
252 CS · 7.5/m
Drakehero#BR07
Rell · Support
9 / 6 / 33
72.4% KP
17,027
10.3% share
14,195g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
