Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Flex · 139 days ago
17 / 7 / 6
K / D / A
71.9%
Kill participation
1,338
Damage / min
15,174g
467.9 gold / min
36
21 placed · 2 cleared
200
6.2 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsicko mode#tag
Aatrox · Top
2 / 9 / 2
12.5% KP
13,648
13.4% share
10,175g
186 CS · 5.7/m
Chunguela#1234
Mordekaiser · Jungle
6 / 2 / 5
34.4% KP
12,671
12.5% share
13,470g
222 CS · 6.8/m
Pilot#9920
Lee Sin · Mid
17 / 7 / 6
71.9% KP
43,397
42.7% share
15,174g
200 CS · 6.2/m
PEDRÃO#pcA
Aphelios · ADC
6 / 9 / 5
34.4% KP
20,954
20.6% share
11,602g
172 CS · 5.3/m
Sasakiym#BR2
Nautilus · Support
1 / 7 / 13
43.8% KP
10,885
10.7% share
8,703g
50 CS · 1.5/m
Red side
VictorySrKennedy#BR9
Yorick · Top
12 / 5 / 7
55.9% KP
37,940
29.1% share
16,596g
318 CS · 9.8/m
InuYasha#ptr
Rek'Sai · Jungle
2 / 5 / 14
47.1% KP
13,172
10.1% share
11,516g
185 CS · 5.7/m
CookiiePisca#Ivyh
Annie · Mid
9 / 10 / 11
58.8% KP
28,183
21.6% share
11,215g
128 CS · 3.9/m
manda ft de agr#guto
Ziggs · ADC
8 / 4 / 17
73.5% KP
40,536
31.1% share
15,737g
232 CS · 7.2/m
Top8EmQuatroAtos#777
Seraphine · Support
3 / 8 / 18
61.8% KP
10,628
8.1% share
9,879g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
