Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 136 days ago
4 / 7 / 14
K / D / A
58.1%
Kill participation
898.6
Damage / min
11,776g
400.1 gold / min
36
12 placed · 5 cleared
216
7.3 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDemoniC#Moon
Pantheon · Top
12 / 8 / 8
60.6% KP
33,951
29.3% share
14,108g
211 CS · 7.2/m
saoksaopkaojsip#br1
Master Yi · Jungle
16 / 7 / 6
66.7% KP
48,478
41.9% share
19,973g
254 CS · 8.6/m
SCRIPTADAO DA PV#messi
Sion · Mid
1 / 4 / 12
39.4% KP
13,323
11.5% share
11,561g
242 CS · 8.2/m
Amerie#phine
Seraphine · ADC
3 / 9 / 12
45.5% KP
16,378
14.1% share
11,983g
174 CS · 5.9/m
elker#YYYYY
Rakan · Support
1 / 3 / 21
66.7% KP
3,700
3.2% share
9,261g
39 CS · 1.3/m
Red side
DefeatAtanaazio#br1
Irelia · Top
2 / 10 / 5
22.6% KP
12,719
11.4% share
11,382g
244 CS · 8.3/m
ONE TRUE KING#shin
Rengar · Jungle
14 / 6 / 6
64.5% KP
32,889
29.5% share
14,951g
206 CS · 7/m
Pilot#9920
Annie · Mid
4 / 7 / 14
58.1% KP
26,448
23.8% share
11,776g
216 CS · 7.3/m
7REX bulas#bilu
Lucian · ADC
9 / 5 / 9
58.1% KP
32,706
29.4% share
15,374g
248 CS · 8.4/m
Break It Off#Pink
Janna · Support
2 / 5 / 20
71% KP
6,542
5.9% share
9,218g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
