Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 133 days ago
13 / 6 / 13
K / D / A
68.4%
Kill participation
1,287.7
Damage / min
16,815g
494.8 gold / min
26
13 placed · 5 cleared
269
7.9 CS / min
Objective control
3
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShirayuki Himeji#Hime
Sion · Top
4 / 8 / 13
56.7% KP
25,699
18.8% share
13,970g
233 CS · 6.9/m
jg의 악몽#Tp1
Talon · Jungle
9 / 9 / 12
70% KP
31,481
23% share
17,314g
204 CS · 6/m
onewaylife work#more
Galio · Mid
6 / 11 / 11
56.7% KP
31,032
22.7% share
12,747g
183 CS · 5.4/m
Oldust#BR07
Varus · ADC
9 / 4 / 6
50% KP
37,827
27.6% share
17,517g
297 CS · 8.7/m
Saku Gabimaru#Svero
Sona · Support
2 / 6 / 18
66.7% KP
10,812
7.9% share
10,188g
27 CS · 0.8/m
Red side
Victoryナイキ#sleep
Darius · Top
18 / 7 / 1
50% KP
51,617
32.7% share
17,052g
235 CS · 6.9/m
guga fighter#001
Nasus · Jungle
2 / 6 / 14
42.1% KP
18,138
11.5% share
13,088g
242 CS · 7.1/m
Pilot#9920
Syndra · Mid
13 / 6 / 13
68.4% KP
43,759
27.8% share
16,815g
269 CS · 7.9/m
Sparrow#FLA
Jinx · ADC
2 / 10 / 17
50% KP
37,193
23.6% share
15,383g
259 CS · 7.6/m
peel abuser#lulu
Lulu · Support
3 / 1 / 21
63.2% KP
6,906
4.4% share
10,360g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
