Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 133 days ago
12 / 3 / 11
K / D / A
59%
Kill participation
1,183.7
Damage / min
14,464g
429.2 gold / min
47
16 placed · 4 cleared
224
6.6 CS / min
Objective control
4
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
0
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPilot#9920
Rumble · Top
12 / 3 / 11
59% KP
39,892
31.1% share
14,464g
224 CS · 6.6/m
Molho Neles#Valor
Quinn · Jungle
6 / 2 / 8
35.9% KP
20,470
16% share
14,652g
256 CS · 7.6/m
DIANA SUIC1DA#Lost
Diana · Mid
5 / 11 / 8
33.3% KP
29,084
22.7% share
11,013g
163 CS · 4.8/m
Okabe#lis
Varus · ADC
15 / 8 / 5
51.3% KP
32,346
25.2% share
17,841g
224 CS · 6.6/m
Vinymo#rato
Sona · Support
1 / 4 / 20
53.8% KP
6,362
5% share
10,141g
44 CS · 1.3/m
Red side
VictoryAstro Raver#BR1
Hwei · Top
2 / 13 / 9
39.3% KP
27,870
21.3% share
11,430g
230 CS · 6.8/m
brunindev#TMG
Kindred · Jungle
14 / 7 / 7
75% KP
34,652
26.4% share
18,041g
199 CS · 5.9/m
Lusqueta#루스케타
Yone · Mid
6 / 7 / 8
50% KP
21,253
16.2% share
15,049g
280 CS · 8.3/m
jullie#1000
Zyra · ADC
3 / 7 / 16
67.9% KP
33,698
25.7% share
13,424g
242 CS · 7.2/m
cinnamoroll#2506
Seraphine · Support
3 / 5 / 19
78.6% KP
13,664
10.4% share
10,582g
39 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
