Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 132 days ago
11 / 10 / 3
K / D / A
53.8%
Kill participation
1,111.6
Damage / min
15,692g
547.4 gold / min
25
11 placed · 3 cleared
220
7.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAkiira#12345
Shen · Top
10 / 6 / 13
45.1% KP
29,565
22.6% share
13,574g
178 CS · 6.2/m
brunindev#TMG
Kindred · Jungle
11 / 5 / 13
47.1% KP
27,564
21.1% share
15,079g
225 CS · 7.8/m
Kaiki Best Girl#br1
Sylas · Mid
11 / 5 / 9
39.2% KP
26,856
20.5% share
12,813g
173 CS · 6/m
cemetery drive#011
Kai'Sa · ADC
15 / 6 / 12
52.9% KP
31,946
24.4% share
16,820g
215 CS · 7.5/m
elker#YYYYY
Leona · Support
4 / 4 / 27
60.8% KP
14,763
11.3% share
10,380g
18 CS · 0.6/m
Red side
DefeatUnneyanda#br1
Mordekaiser · Top
4 / 9 / 6
38.5% KP
25,128
22.4% share
10,039g
154 CS · 5.4/m
han ni#01njz
Olaf · Jungle
3 / 10 / 4
26.9% KP
10,624
9.5% share
10,016g
175 CS · 6.1/m
Osaka#991
Zed · Mid
6 / 8 / 4
38.5% KP
29,777
26.5% share
14,764g
253 CS · 8.8/m
Pilot#9920
Mel · ADC
11 / 10 / 3
53.8% KP
31,865
28.4% share
15,692g
220 CS · 7.7/m
abyss angel#xxx
Senna · Support
2 / 14 / 9
42.3% KP
15,004
13.3% share
9,222g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
