Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 132 days ago
7 / 5 / 15
K / D / A
41.5%
Kill participation
972.4
Damage / min
16,615g
459.4 gold / min
39
9 placed · 4 cleared
316
8.7 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEusexua#AOTY
Gwen · Top
7 / 10 / 5
38.7% KP
48,963
26.1% share
17,148g
270 CS · 7.5/m
jax#ni664
Quinn · Jungle
5 / 8 / 14
61.3% KP
37,799
20.1% share
17,278g
265 CS · 7.3/m
iil YIOK ili#zudo
Alistar · Mid
4 / 7 / 11
48.4% KP
16,636
8.9% share
11,181g
154 CS · 4.3/m
WoO 59#fur
Karthus · ADC
12 / 15 / 6
58.1% KP
62,914
33.5% share
17,968g
262 CS · 7.2/m
Rudo Surebrec 愛#チャンピオ
Neeko · Support
3 / 13 / 9
38.7% KP
21,478
11.4% share
10,455g
59 CS · 1.6/m
Red side
VictoryMartiins#BR2
Shen · Top
10 / 8 / 12
41.5% KP
27,466
16.6% share
13,194g
160 CS · 4.4/m
Franson 霊#lulu
Hecarim · Jungle
6 / 5 / 17
43.4% KP
28,841
17.4% share
17,138g
296 CS · 8.2/m
Pilot#9920
Cassiopeia · Mid
7 / 5 / 15
41.5% KP
35,170
21.3% share
16,615g
316 CS · 8.7/m
kamps#xdd
Lucian · ADC
25 / 6 / 10
66% KP
54,946
33.2% share
22,417g
236 CS · 6.5/m
Toxic Draven#DRVN1
Seraphine · Support
5 / 7 / 29
64.2% KP
19,057
11.5% share
13,211g
66 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
