Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 124 days ago
6 / 6 / 7
K / D / A
54.2%
Kill participation
745.7
Damage / min
11,448g
423.2 gold / min
22
12 placed · 4 cleared
231
8.5 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSelf#Zeri
Yone · Top
5 / 5 / 2
29.2% KP
26,620
27.2% share
11,603g
230 CS · 8.5/m
Monster#NWA
Jarvan IV · Jungle
1 / 7 / 11
50% KP
14,450
14.8% share
9,368g
166 CS · 6.1/m
Pilot#9920
Cassiopeia · Mid
6 / 6 / 7
54.2% KP
20,170
20.6% share
11,448g
231 CS · 8.5/m
alone in tokyo#jpp
Jhin · ADC
11 / 8 / 2
54.2% KP
28,029
28.6% share
15,699g
220 CS · 8.1/m
bröken#BK00
Seraphine · Support
1 / 9 / 11
50% KP
8,595
8.8% share
7,352g
36 CS · 1.3/m
Red side
Victorynescau57#wwwww
Vladimir · Top
7 / 5 / 3
28.6% KP
29,458
26.1% share
12,808g
225 CS · 8.3/m
7REXNero#ntfk
Kha'Zix · Jungle
9 / 3 / 11
57.1% KP
21,797
19.3% share
15,253g
235 CS · 8.7/m
soga carrry#BR2
Ahri · Mid
6 / 4 / 10
45.7% KP
19,496
17.3% share
11,506g
195 CS · 7.2/m
i came back#22222
Sivir · ADC
11 / 5 / 11
62.9% KP
29,994
26.6% share
17,055g
246 CS · 9.1/m
Yuyu#14z
Bard · Support
2 / 7 / 18
57.1% KP
12,067
10.7% share
8,843g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
