Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Flex · 123 days ago
23 / 6 / 6
K / D / A
65.9%
Kill participation
1,382.8
Damage / min
18,985g
614.4 gold / min
44
28 placed · 2 cleared
190
6.1 CS / min
Objective control
1
Dragons
1
Baron
12
Towers
6
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDrakxy#BR2
Heimerdinger · Top
7 / 7 / 11
40.9% KP
38,680
24.5% share
13,734g
205 CS · 6.6/m
Pilot#9920
Lee Sin · Jungle
23 / 6 / 6
65.9% KP
42,727
27% share
18,985g
190 CS · 6.1/m
GLITORES#8175
Vladimir · Mid
10 / 9 / 13
52.3% KP
38,601
24.4% share
14,160g
200 CS · 6.5/m
akirasirius#BR111
Jhin · ADC
3 / 4 / 16
43.2% KP
29,140
18.4% share
13,598g
232 CS · 7.5/m
ReiLordeDoMundo#br1
Thresh · Support
1 / 8 / 19
45.5% KP
8,926
5.6% share
8,918g
37 CS · 1.2/m
Red side
Defeatto de calcinha#2511
Irelia · Top
4 / 8 / 6
29.4% KP
18,034
15.3% share
11,699g
223 CS · 7.2/m
Simeoni#CWB
Darius · Jungle
12 / 13 / 6
52.9% KP
19,078
16.2% share
13,355g
140 CS · 4.5/m
fafff#1313
Malzahar · Mid
7 / 10 / 7
41.2% KP
29,762
25.2% share
12,763g
262 CS · 8.5/m
Smith Fumante#br1
Jinx · ADC
10 / 6 / 15
73.5% KP
41,301
35% share
18,361g
249 CS · 8.1/m
ZENO#KYF
Braum · Support
1 / 7 / 22
67.6% KP
9,871
8.4% share
9,405g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
