Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Victory
Ranked Solo/Duo · 103 days ago
13 / 4 / 6
K / D / A
48.7%
Kill participation
1,334
Damage / min
15,756g
616.7 gold / min
21
8 placed · 4 cleared
288
11.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNAGASAWA#TOP1
Cassiopeia · Top
4 / 9 / 3
31.8% KP
30,780
30.5% share
9,290g
171 CS · 6.7/m
particles#phase
Lee Sin · Jungle
5 / 7 / 5
45.5% KP
12,534
12.4% share
9,295g
147 CS · 5.8/m
zyaofeng#hex
Sylas · Mid
6 / 12 / 4
45.5% KP
22,547
22.3% share
9,351g
147 CS · 5.8/m
Kami#BR1
Ziggs · ADC
2 / 2 / 7
40.9% KP
19,475
19.3% share
12,387g
261 CS · 10.2/m
Hankoko#Rank1
Camille · Support
5 / 9 / 7
54.5% KP
15,665
15.5% share
8,396g
31 CS · 1.2/m
Red side
Victoryredwolf9912#BR1
Malphite · Top
7 / 6 / 7
35.9% KP
25,191
23.4% share
9,777g
106 CS · 4.1/m
Agni Kai#LFT
Diana · Jungle
5 / 7 / 8
33.3% KP
15,818
14.7% share
11,428g
195 CS · 7.6/m
Pilot#9920
Tryndamere · Mid
13 / 4 / 6
48.7% KP
34,084
31.7% share
15,756g
288 CS · 11.3/m
anvurgesa#BR1
Jhin · ADC
11 / 1 / 4
38.5% KP
18,415
17.1% share
14,044g
246 CS · 9.6/m
Klein Moretti 小丑#Ryuu
Shen · Support
3 / 4 / 14
43.6% KP
13,953
13% share
8,381g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
