Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Victory
Ranked Solo/Duo · 97 days ago
8 / 6 / 11
K / D / A
65.5%
Kill participation
1,731.7
Damage / min
14,830g
411.8 gold / min
39
17 placed · 1 cleared
274
7.6 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
2
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPilot#9920
Rumble · Top
8 / 6 / 11
65.5% KP
62,370
39.1% share
14,830g
274 CS · 7.6/m
Viper3778#6922
Master Yi · Jungle
8 / 4 / 9
58.6% KP
29,376
18.4% share
17,904g
297 CS · 8.2/m
BILLY BUTCHER#XD1
Tryndamere · Mid
3 / 8 / 10
44.8% KP
16,642
10.4% share
16,452g
364 CS · 10.1/m
HotPie#0802
Jinx · ADC
7 / 7 / 10
58.6% KP
33,596
21% share
18,005g
288 CS · 8/m
A2E Capiroã#UFF
Camille · Support
3 / 6 / 15
62.1% KP
17,683
11.1% share
11,539g
47 CS · 1.3/m
Red side
Defeatatilemrac#luv
Sion · Top
3 / 4 / 11
45.2% KP
21,127
15.8% share
14,107g
281 CS · 7.8/m
Nero The Fik#zay
Lee Sin · Jungle
9 / 5 / 9
58.1% KP
28,613
21.3% share
16,922g
265 CS · 7.4/m
cristal#relly
Syndra · Mid
14 / 7 / 9
74.2% KP
50,314
37.5% share
18,672g
312 CS · 8.7/m
Zhu Yuan#12345
Ezreal · ADC
5 / 6 / 9
45.2% KP
24,989
18.6% share
16,664g
289 CS · 8/m
Livia#1301
Seraphine · Support
0 / 7 / 20
64.5% KP
9,087
6.8% share
10,006g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
