Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 93 days ago
8 / 12 / 10
K / D / A
45%
Kill participation
1,188.2
Damage / min
13,855g
430.7 gold / min
30
6 placed · 5 cleared
243
7.6 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryJUV Confia#SCCP
Mordekaiser · Top
10 / 7 / 12
44% KP
30,268
20.3% share
15,386g
203 CS · 6.3/m
Kohls#peace
Hecarim · Jungle
18 / 5 / 8
52% KP
41,174
27.7% share
19,267g
277 CS · 8.6/m
REFFECT#HGB
Yasuo · Mid
8 / 12 / 9
34% KP
23,710
15.9% share
13,322g
208 CS · 6.5/m
jinxnine9#999
Brand · ADC
5 / 4 / 16
42% KP
31,115
20.9% share
15,002g
212 CS · 6.6/m
Belizário#BR0
Rek'Sai · Support
9 / 13 / 14
46% KP
22,558
15.2% share
13,105g
29 CS · 0.9/m
Red side
Defeattank melter#2410
Kog'Maw · Top
8 / 17 / 11
47.5% KP
50,067
29% share
12,779g
147 CS · 4.6/m
Kick Lord Semi#Br3
Rammus · Jungle
6 / 7 / 14
50% KP
20,172
11.7% share
14,129g
227 CS · 7.1/m
Pilot#9920
Yone · Mid
8 / 12 / 10
45% KP
38,220
22.2% share
13,855g
243 CS · 7.6/m
lolololololololo#valeu
Kai'Sa · ADC
14 / 8 / 1
37.5% KP
38,950
22.6% share
17,976g
291 CS · 9/m
qzwq#sleep
Bard · Support
4 / 9 / 25
72.5% KP
24,956
14.5% share
10,227g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
