Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 92 days ago
14 / 6 / 4
K / D / A
51.4%
Kill participation
1,360.4
Damage / min
15,805g
589.7 gold / min
26
11 placed · 5 cleared
237
8.8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattwitch duelista#xdd
Jax · Top
5 / 9 / 3
30.8% KP
24,418
27.3% share
12,521g
222 CS · 8.3/m
TeteuCantoni#BR1
Jarvan IV · Jungle
7 / 10 / 6
50% KP
17,929
20% share
11,193g
169 CS · 6.3/m
Iinelessaus#br1
Azir · Mid
9 / 5 / 4
50% KP
19,154
21.4% share
12,290g
165 CS · 6.2/m
BLUHGANGSANCHEZj#XAXA
Viktor · ADC
2 / 3 / 2
15.4% KP
22,060
24.6% share
11,425g
272 CS · 10.1/m
Brokad0r#BR1
Nautilus · Support
3 / 8 / 11
53.8% KP
5,990
6.7% share
8,733g
27 CS · 1/m
Red side
Victoryhundrdsilentways#wiken
Ambessa · Top
5 / 8 / 3
22.9% KP
17,158
15.8% share
12,060g
255 CS · 9.5/m
uru#spfc
Viego · Jungle
13 / 7 / 4
48.6% KP
28,098
25.8% share
13,364g
181 CS · 6.8/m
Pilot#9920
Syndra · Mid
14 / 6 / 4
51.4% KP
36,458
33.5% share
15,805g
237 CS · 8.8/m
i came back#22222
Seraphine · ADC
2 / 1 / 16
51.4% KP
15,668
14.4% share
12,000g
218 CS · 8.1/m
petal#tease
Nami · Support
1 / 4 / 28
82.9% KP
11,465
10.5% share
10,014g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
