Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Victory
Ranked Solo/Duo · 89 days ago
9 / 7 / 6
K / D / A
40.5%
Kill participation
739.5
Damage / min
13,262g
461.3 gold / min
36
9 placed · 7 cleared
209
7.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKonost#TTV
Briar · Top
7 / 12 / 4
42.3% KP
27,624
24.9% share
12,284g
177 CS · 6.2/m
trashy#127
Sylas · Jungle
11 / 7 / 2
50% KP
29,051
26.1% share
13,190g
169 CS · 5.9/m
roséé#br1
Anivia · Mid
2 / 5 / 9
42.3% KP
15,085
13.6% share
10,150g
213 CS · 7.4/m
antifragile#isa
Jhin · ADC
5 / 3 / 7
46.2% KP
29,588
26.6% share
12,249g
225 CS · 7.8/m
LIMA IS BACK#LIMA
Rell · Support
1 / 10 / 14
57.7% KP
9,784
8.8% share
7,860g
28 CS · 1/m
Red side
Victorypollogamermental#ity
Singed · Top
6 / 6 / 17
62.2% KP
28,942
23.1% share
13,452g
232 CS · 8.1/m
pauaulinho#1810
Qiyana · Jungle
15 / 3 / 12
73% KP
34,132
27.2% share
17,035g
258 CS · 9/m
Pilot#9920
Locke · Mid
9 / 7 / 6
40.5% KP
21,260
17% share
13,262g
209 CS · 7.3/m
Brendão#br1
Swain · ADC
7 / 5 / 11
48.6% KP
33,396
26.6% share
12,838g
206 CS · 7.2/m
yang guifei#ropi
Janna · Support
0 / 5 / 25
67.6% KP
7,606
6.1% share
8,537g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
