Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vi
Victory
Ranked Solo/Duo · 81 days ago
3 / 3 / 11
K / D / A
38.9%
Kill participation
543.6
Damage / min
10,255g
389.2 gold / min
45
12 placed · 7 cleared
150
5.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatp0kp0k1#Riven
Riven · Top
6 / 6 / 2
30.8% KP
9,377
10.2% share
10,967g
187 CS · 7.1/m
Tavinllol#RAKE
Rengar · Jungle
4 / 5 / 4
30.8% KP
14,503
15.8% share
11,354g
236 CS · 9/m
HOMI DAS CAVERNA#BR1
Cassiopeia · Mid
3 / 7 / 9
46.2% KP
18,709
20.3% share
10,354g
218 CS · 8.3/m
ray peat#0511
Karthus · ADC
11 / 11 / 4
57.7% KP
39,075
42.5% share
11,482g
165 CS · 6.3/m
matheuzin#18y
Camille · Support
2 / 7 / 9
42.3% KP
10,318
11.2% share
7,861g
27 CS · 1/m
Red side
Victoryhmm fedidin 2#xapa1
Jayce · Top
0 / 7 / 4
11.1% KP
13,054
13.4% share
11,627g
223 CS · 8.5/m
Pilot#9920
Vi · Jungle
3 / 3 / 11
38.9% KP
14,323
14.7% share
10,255g
150 CS · 5.7/m
Liuqwe約束#1208愛
Katarina · Mid
27 / 4 / 1
77.8% KP
43,915
45% share
19,731g
200 CS · 7.6/m
Amerie#phine
Seraphine · ADC
3 / 8 / 14
47.2% KP
12,059
12.3% share
10,784g
168 CS · 6.4/m
saikikusuo#2706
Poppy · Support
3 / 5 / 15
50% KP
14,323
14.7% share
8,953g
26 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
