Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 78 days ago
9 / 5 / 11
K / D / A
58.8%
Kill participation
1,250.8
Damage / min
15,791g
491.2 gold / min
42
11 placed · 6 cleared
256
8 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWeb Patrola#200
Cassiopeia · Top
13 / 7 / 1
42.4% KP
32,443
26.8% share
13,761g
231 CS · 7.2/m
neuroses#nunu
Nunu & Willump · Jungle
3 / 12 / 11
42.4% KP
11,707
9.7% share
10,132g
147 CS · 4.6/m
Kleverson Fumaça#br1
Akali · Mid
7 / 7 / 7
42.4% KP
26,371
21.8% share
12,122g
205 CS · 6.4/m
IDESERVEIT#bipi
Jinx · ADC
8 / 5 / 12
60.6% KP
39,991
33.1% share
16,631g
254 CS · 7.9/m
Deep Fusion#LXST
Lulu · Support
2 / 3 / 18
60.6% KP
10,320
8.5% share
9,261g
31 CS · 1/m
Red side
VictoryGoku de Shineray#TWTV
Heimerdinger · Top
6 / 9 / 11
50% KP
31,291
21.7% share
13,958g
204 CS · 6.3/m
Neep#lua
Nidalee · Jungle
9 / 3 / 18
79.4% KP
23,960
16.6% share
15,174g
198 CS · 6.2/m
Pilot#9920
Jayce · Mid
9 / 5 / 11
58.8% KP
40,212
27.9% share
15,791g
256 CS · 8/m
Netuno#1202
Miss Fortune · ADC
8 / 8 / 11
55.9% KP
39,874
27.7% share
16,353g
270 CS · 8.4/m
Oliviaholic#7ven
Rell · Support
2 / 8 / 16
52.9% KP
8,601
6% share
9,288g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
