Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 77 days ago
12 / 1 / 15
K / D / A
77.1%
Kill participation
1,104.8
Damage / min
16,655g
577 gold / min
27
8 placed · 1 cleared
280
9.7 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryyukiya#16y
Vayne · Top
7 / 9 / 4
31.4% KP
16,104
16.9% share
11,009g
176 CS · 6.1/m
Guizzy#One
Lee Sin · Jungle
7 / 1 / 16
65.7% KP
17,639
18.5% share
14,832g
232 CS · 8/m
Pilot#9920
Galio · Mid
12 / 1 / 15
77.1% KP
31,893
33.5% share
16,655g
280 CS · 9.7/m
g4wtip#8752
Corki · ADC
8 / 9 / 2
28.6% KP
21,732
22.8% share
15,959g
260 CS · 9/m
Feltrini#FEM
Nami · Support
1 / 4 / 21
62.9% KP
7,853
8.2% share
9,406g
22 CS · 0.8/m
Red side
DefeatKevin D Bruyne#Drake
Jayce · Top
2 / 5 / 4
25% KP
20,739
20.5% share
11,714g
238 CS · 8.2/m
FuLL MeTaL#ACC1
Fiddlesticks · Jungle
5 / 9 / 5
41.7% KP
12,916
12.8% share
10,225g
165 CS · 5.7/m
already broken#br01
Orianna · Mid
1 / 9 / 0
4.2% KP
12,710
12.6% share
9,523g
233 CS · 8.1/m
Rødz#alsen
Lucian · ADC
6 / 6 / 10
66.7% KP
33,991
33.7% share
14,946g
243 CS · 8.4/m
fetiche em gótic#chato
Pantheon · Support
10 / 6 / 7
70.8% KP
20,643
20.4% share
10,487g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
