Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 76 days ago
8 / 9 / 11
K / D / A
41.3%
Kill participation
1,090.4
Damage / min
16,226g
487.8 gold / min
64
14 placed · 8 cleared
285
8.6 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatykv#BRA1
Yone · Top
10 / 11 / 4
48.3% KP
25,720
25.1% share
16,500g
261 CS · 7.8/m
Leba#nvm
Nidalee · Jungle
5 / 6 / 11
55.2% KP
24,060
23.4% share
15,608g
261 CS · 7.8/m
Nârutin#Tsona
Taliyah · Mid
4 / 6 / 10
48.3% KP
15,767
15.4% share
12,636g
239 CS · 7.2/m
peyz#br9
Aatrox · ADC
4 / 11 / 1
17.2% KP
16,859
16.4% share
13,291g
241 CS · 7.2/m
ProDelta#BR1
Camille · Support
6 / 12 / 11
58.6% KP
20,205
19.7% share
11,358g
42 CS · 1.3/m
Red side
VictoryPilot#9920
Jayce · Top
8 / 9 / 11
41.3% KP
36,275
19.8% share
16,226g
285 CS · 8.6/m
guga fighter#001
Lee Sin · Jungle
17 / 6 / 14
67.4% KP
45,549
24.8% share
19,208g
261 CS · 7.8/m
carros tunados#bucet
Xerath · Mid
10 / 5 / 18
60.9% KP
42,241
23% share
15,138g
260 CS · 7.8/m
cugozadinho1#ziddy
Zyra · ADC
10 / 7 / 20
65.2% KP
47,651
25.9% share
16,654g
234 CS · 7/m
deantabbercolde#dpr
Janna · Support
1 / 2 / 33
73.9% KP
11,949
6.5% share
11,328g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
