Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tryndamere
Defeat
Ranked Solo/Duo · 69 days ago
8 / 11 / 2
K / D / A
23.3%
Kill participation
1,001.4
Damage / min
20,642g
452.2 gold / min
53
16 placed · 6 cleared
431
9.4 CS / min
Objective control
3
Dragons
3
Baron
9
Towers
3
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatswin#omago
Sett · Top
11 / 9 / 13
55.8% KP
52,224
19.8% share
19,038g
268 CS · 5.9/m
savitar#1807
Jayce · Jungle
8 / 12 / 15
53.5% KP
60,126
22.8% share
22,228g
323 CS · 7.1/m
Pilot#9920
Tryndamere · Mid
8 / 11 / 2
23.3% KP
45,716
17.4% share
20,642g
431 CS · 9.4/m
S7 Astra#slade
Karthus · ADC
12 / 11 / 12
55.8% KP
82,317
31.3% share
23,494g
351 CS · 7.7/m
YHWH JCJR#333
Lux · Support
4 / 12 / 18
51.2% KP
22,770
8.7% share
14,799g
51 CS · 1.1/m
Red side
VictoryEST Bwipo#1810
Wukong · Top
7 / 11 / 11
32.7% KP
40,852
17.2% share
19,666g
373 CS · 8.2/m
peyz#br9
Lee Sin · Jungle
8 / 7 / 22
54.5% KP
36,005
15.2% share
18,328g
253 CS · 5.5/m
blue locke#ego
Locke · Mid
18 / 7 / 7
45.5% KP
56,689
23.9% share
24,174g
380 CS · 8.3/m
titanzeraaa#r10
Ezreal · ADC
21 / 10 / 13
61.8% KP
94,037
39.6% share
28,309g
426 CS · 9.3/m
Kami#BR1
Zilean · Support
1 / 8 / 36
67.3% KP
9,776
4.1% share
13,457g
34 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
