Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Galio
Victory
Ranked Solo/Duo · 64 days ago
11 / 4 / 12
K / D / A
71.9%
Kill participation
1,045.4
Damage / min
15,445g
494.2 gold / min
33
10 placed · 6 cleared
260
8.3 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSuperCleber#Super
Kled · Top
7 / 6 / 13
58.8% KP
31,394
21.4% share
14,161g
219 CS · 7/m
guga fighter#001
Vi · Jungle
11 / 4 / 10
61.8% KP
28,067
19.2% share
15,267g
226 CS · 7.2/m
cristal#relly
Ahri · Mid
11 / 5 / 10
61.8% KP
33,953
23.2% share
13,180g
203 CS · 6.5/m
Samkz#KZ002
Caitlyn · ADC
5 / 13 / 13
52.9% KP
45,447
31% share
13,607g
183 CS · 5.9/m
LEV Shiku#DBESS
Milio · Support
0 / 4 / 22
64.7% KP
7,679
5.2% share
9,190g
21 CS · 0.7/m
Red side
VictoryRei Do Retorno#AURA
Garen · Top
10 / 9 / 2
37.5% KP
33,140
23.1% share
15,160g
227 CS · 7.3/m
PNG Caca#paiN
Xin Zhao · Jungle
2 / 5 / 10
37.5% KP
23,849
16.6% share
12,433g
221 CS · 7.1/m
Pilot#9920
Galio · Mid
11 / 4 / 12
71.9% KP
32,670
22.7% share
15,445g
260 CS · 8.3/m
BELLINGHAM 05#dzn
Ezreal · ADC
7 / 10 / 13
62.5% KP
41,014
28.5% share
14,880g
209 CS · 6.7/m
konseki#knsk
Karma · Support
2 / 6 / 27
90.6% KP
13,100
9.1% share
10,401g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
